Thursday, July 7, 2011

Preview: Catherine




Many people complain that the video game industry is growing stale as it continues to "borrow" concepts and ideas from popular franchises like Call of Duty. However, certain, more innovative games have been greatly overlooked, despite the fact that they bring a sense of "freshness" to the table, for better or worse. For instance, games like Madworld and Demon's Souls received critical acclaim, yet made a minimal amount of money in comparison to many of the "clones" of Call of Duty. Yet, in order to prove that originality can be just as successful as familiarity, some companies are always willing to take risks, as Atlus is with their upcoming game Catherine.

Catherine is an "erotic horror puzzle-platformer adventure game" being developed by Atlus, the studio behind such "cult" favorites as the Megami Tensei and Trauma Center series. Catherine is a game that earns its mature rating through its plentiful demonstrations of sexual themes throughout its story, yet manages to portray a unique look into how relationships ultimately play out. The story follows a 32-year-old man named Vincent who is in a relationship with a woman named Katherine. Katherine acts as a source of anxiety for Vincent when she brings up the idea of marriage to her companion. Shortly after this incident, Vincent meets Catherine, a girl with a virtually opposite personality of Katherine's. Vincent must then choose which he would prefer: a stable, peaceful marriage with Katherine, or a sexually active, commitment-free partnership with Catherine. While it is clear that Catherine is a story-driven game, Atlus assures they are focusing on an innovative style of gameplay to coincide with their unique presentation.

The gameplay itself is split into daytime and nightmare stages, which will be alternatively played after one another. During the day, Vincent goes to the Stray Sheep Bar where he discusses the progression of his situation with his friends, confers with other individuals present at the bar, and interacts with his phone, the main gameplay aspect during this phase of gameplay. However, when Vincent eventually drifts off to sleep, the nightmare stages begin, in which a more traditional style of gameplay is introduced. Vincent must climb his way up a large "staircase" of blocks before being killed by varying creatures following closely behind. Blocks must be rearranged by pulling, pushing, or climbing them to advance further up said staircase. Once Vincent reaches the top, the segment ends, and the following daytime phase begins.

Catherine is being marketed rather heavily on the fact that it often deals with sexual themes; yet, because of their purpose and depth, this aspect is considered far too heavily by its skeptics. Catherine uses sexuality to explore an essential element of relationships and to offer a view that is virtually never explored to this level by other video games.

Catherine is a game that certainly is unafraid to push any boundaries, as it risks both a new style of gameplay that is unorthodox to any typical style of gameplay and a story that hides its true depth within the theme of sexuality. Catherine has already hit stores in Japan and is coming to the United States on both the Xbox 360 and Playstation 3 on July 26. A demo will be available for both Xbox 360 and Playstation 3 on July 12.

Short version: Catherine is an incredibly unique platformer-puzzle game heavily driven by its risky, potentially unsettling story.

Wednesday, July 6, 2011

Psychotic Informer - 7/6/11

This is a new series I call Psychotic Informer in which I, alecsteven6, will tell you all about what is happening in the video game world! I will be posting a new article daily. I hope you enjoy!


  1.  Square Enix has filed a lawsuit towards several Italian individuals for leaking a preview build of their next game ‘Deus Ex: Human Revolution’ to the public via torrent. They have issued a subpoena towards the video game company Valve, the creators of Steam, where the preview build was sent out to journalists for them to write a preview of the game in their articles. The ID code of the Italian journalist’s computer it was sent to was not the same as that of the Italians who created the torrent and leaked the game. Valve is withholding information about the leakers of the game. (For more information, read the full article: http://bit.ly/pRXT4g)

2.      2. In Resident Evil: The Mercenaries 3D, you cannot delete your save file. This has sent the internet into an uproar. The internet has been claiming that Capcom is trying to prevent the selling of used copies. Luckily, this has been changed! …For a price. A new device called the NDS Adaptor Plus is meant to backup DS save files to the PC, but they claim that it can also be used to wipe the save file from your RE game! The bad thing? The NDS Adaptor Plus costs $30! Would you pay $30 plus the price for the used game just to play a brand new file? Post your opinions in the comments! (For more information, read the full article: http://bit.ly/oKLkBx)

3.     3.  A rhythm-based Final Fantasy game? What? That’s right! Not much is known about this 3DS game yet, but it will definitely be a rhythm game that is in the style of Final Fantasy. I honestly don’t know how this game will work, but I’ll update you about it as news comes along. (For more information, read the full article: http://bit.ly/nhq0TY)

4.     4. Today’s Steam Summer Daily Deals include: Grand Theft Auto IV & Episodes From Liberty City at 75% off for only $10, Killing Floor at 75% for $5, and Batman Arkham Asylum at 75% off for $7.50. Be sure to check out these great deals!

VGM of the Day #4: Vegeta's Sacrifice



"I know now what I must do! I'm going to destroy you, and scatter the ashes to the wind! I do this for Trunks, Bulma, and yes, even for you, Kakarot..."

Man, those were the days back then. You get home from school, play a few games, and before you know it Pokemon is on, followed by Toonami with some more anime. I'd get all emotionally attached to the characters and what was happening around them, and for two hours it was like I was in my own little world, nothing mattered in real life anymore. That's kinda how this song makes me feel; it makes me want to reminisce and reflect on what I've done in my life.

Kenji Yamamoto did a splendid job of creating a piece that's sad, but not too sad. Even though this song is used during perhaps the most depressing part of the game (in which Vegeta blows himself up in hopes of destroying Majin Buu once and for all), it's almost cheerful at the same time, in that Vegeta finally did something out of the kindness of his heart, and fought for somebody other than himself. I think this song does a great job of expressing that mix of emotions.

The Verdict: In my opinion, the best song in the game. Perfect for the situation, and well put together.

What do you think about this song? Leave your opinion in the comments!

Tuesday, July 5, 2011

Preview: Rusty Hearts



There are a multitude of MMOs currently in our gaming universe. Yet, a great deal of them attempt to be either a mere clone of World of Warcraft and ultimately fall short, or are original, yet simply poorly executed (I'm looking at you APB). One of these unique, yet frequently unsuccessful subcategories of the MMO is the Action genre, and the upcoming game Rusty Hearts looks to finally break this pattern.

Rusty Hearts is an Action MMORPG being developed by Perfect Worlds. This game appears to be quite reminiscent of classic "Beat 'em up" games like Streets of Rage, River City Ransom, or the more recent Scott Pilgrim Vs. The World: The Game. Unlike most MMOs, the player chooses from one of three characters to play as, including Angela, the tank, Tude, the damage-centric melee class, and Franz, a hybrid character. While the selection of different classes may not seem plentiful, Rusty Hearts compensates by expanding the possibilities of other, more riveting areas.

Due to the wide variety of armor and weapons found within Rusty Hearts, the instance in which two unique players share the same in-game appearance would be especially rare. Yet, the uniqueness in Rusty Hearts is not only limited to "visual" aspects. Due to the stunning combat system, numerous combos are accessible by the player, adding great variety to whatever style of gameplay is desired. Additionally, the rather large number of control schemes allows the player to play with the customization he or she may desire. Whether the player aims to use one of the multiple keyboard configurations, combine the keyboard and the mouse for a dual setup, or plug in a console controller for comfort and familiarity, Rusty Hearts ensures an ideal setup.

Although the cel-shaded graphics and anime-style characters may be a turn-off to some people based on their graphical preferences, the gameplay will likely deter any skepticism in this regard. Rusty Hearts seems to draw elements from the Devil May Cry games, yet generally appearing more "sane," differentiating from the franchise that it draws from. Between the game's stirring art style, engaging gameplay elements, and attention automatically drawn in due to its genre, Rusty Hearts will leave its onlookers intrigued.

Judging by early impressions, Rusty Hearts certainly looks like an enjoyable experience, but as with all free-to-play games, there will likely be microtransactions required to access certain content. Following the beta's release later this month, a follow-up "review" will be posted.


Short version: Rusty Hearts is a quirky Action-MMO that aims to break today's current standards of the genre, yet being sure to have fun with its own unique style.

If this sounds like a game you would like to play, email me at Afrodisiac39@gmail.com for a chance to win a beta key. I have two for anyone who would like to try out the beta later this month.

VGM of the Day #3: Blue Horizon



In Infinite Undiscovery, you and the ragtag group of brave volunteers comprising the Resistance journey forth into the unknown on a mission to unchain the moon from the earth. Monsters are beginning to emerge because of the shift in the natural order. Along the way, who can tell what perils await them, or whom they might encounter?

*ahem*

Yes, well, Motoi Sakuraba has done it again with this piece, capturing the sense of adventure and excitement with his masterful violin work. The overall tone does a great job of sticking with the theme of the game; there might be untold dangers lying in wait, but if you all work hard together, you just might be able to get the job done.

It's dramatic, it's intense, and most importantly, it actually makes you feel like you have the strength to take on the world, or in this case, save it from complete chaos. It's a big world out there, soldier - better get crackin'.

The Verdict: One of the better songs in Infinite Undiscovery, for sure. Definitely worth a listen.

Monday, July 4, 2011

VGM of the Day #2: Guile's Theme




Happy 4th of July, America, and happy Monday to everybody else!

In line with this momentous day, I'll be having a listen to the theme of Street Fighter's Guile, undoubtedly one of the most famous and beloved Americans in gaming today. He might be a "cheap bastard" online and I'll forever hate him for it, but I can't deny the sheer awesomeness that is his theme song.

DAT BRASS. Right from the get-go, the SNES sonic booms you in the face with the best trumpets it can muster, and it never lets up. This is largely what defines the piece, lending it a strong, Americanized feel. Yeah, you heard me. It actually sounds American.

Solid percussion work (which includes cymbals, a rarity in games at the time) really gets the blood pumping and ready for a fight. Additionally, this track brings some serious backup in the form of bass that refuses to be ignored. The way it all comes crashing together simply makes an intense piece of work a hardcore, balls-to-the-wall fight song that would make Uncle Sam proud.

The Verdict: America. Fuck yeah.

Sunday, July 3, 2011

VGM of the Day #1: The Galaxy Public Corporation




Welcome to the first installment of SilverTrinity's VGM of the Day. Today's song: "The Galaxy Public Corporation", from Rogue Galaxy.

Tomohito Nishiura's piano work never ceases to amaze me, and I'm quite the sucker for piano pieces anyway, so this doesn't disappoint. It starts off almost solo, save for the stringy ambience, and it's not immediately clear what tone is trying to be conveyed here. The violin comes in strong, pulling the track into sort of a somber direction. The way it's presented almost wells up thoughts in me of sad things that have happened in my life. Or at least, it would, until the bass finally kick in halfway through the song. It no longer sounds sad at this point, it's more of a "You know what, sh*t happens, but you can get through it" vibe, and I find that an impressive thing to express through song.

It tugs you back and forth, it's emotional, and it's easily one of my favorite piano pieces in gaming. I've never beaten Rogue Galaxy, but it's tracks like this that make a guy want to go dust off the ol' PS2 and pop it in again.

The Verdict: strongly recommended. Something you can think to, or drink to.