Showing posts with label Afrodisiac39. Show all posts
Showing posts with label Afrodisiac39. Show all posts

Thursday, July 28, 2011

Preview: Spider-Man: Edge of Time




Superheroes are everywhere. Between the multiple blockbuster movies released every summer and the powerful momentum of comic books, society has recently acknowledged the significance of the superhero genre again, allowing the theme to completely blow up. The Avengers may be taking the spotlight in 2012, but Marvel has certainly not forgotten their other representatives like Spider-Man.

Spider-Man: Edge of Time, a new game developed by Beenox, features two incarnations of the titular hero, both of whom behave quite differently. While the original, "classic" Spider-Man, Peter Parker, is playable throughout the game, the futuristic Spider-Man 2099, Miguel O'hara, acts as his counterpart (For those who are unfamiliar, Spider-Man 2099 stars in his own line of comics which acts as a futuristic reimagining of the original series).


Spider-Man 2099 in his city of future Nueva York.


Spider-Man: Edge of Time focuses on both "Spider-Men" and their teamwork to prevent the Alchemax corporation from striking the world with its iron fist, which would imminently lead to a dark, dystopian future. A scientist goes into the past to help the Alchemax corporation develop at a much faster pace, killing Peter Parker in the process. Miguel O'Hara, a geneticist, becomes aware of the devastation that would ensue and goes into the past to save Parker from his demise. In order to prevent the grim future from occurring, O'Hara and Parker cooperate between different timelines, applying their abilities, strategy, and teamwork to every situation along the way.

Modern Spider-Man using his speed to confuse enemies.


In Edge of Time, Both incarnations of Spider-Man play similarly, yet have unique specialties in combat. Spider-Man 2099 is melee-oriented, equipped with a battle suit that allows him to fight similar to classic Spider-Man. Additionally, due to this suit, 2099 can both accelerate rapidly and zip around to confuse enemies. On the other hand, classic Spider-Man can use his webs to spin together weapons and grab enemies from afar. Reliant upon his web and speed, his "spider-sense" also gives him an edge when fighting a large number of opponents.

Arguably the most unique feature within Edge of Time is the cooperative actions that can take place between both versions of Spider-Man. For instance, Spider-Man 2099 would be facing a giant robot that he is incapable of taking down. However, classic Spider-Man may be within the factory that created the robot, able to demolish it before its construction is complete. Thus, Spider-Man 2099 can continue on with little trouble.


That situation may not be as hypothetical as I said.


Spider-Man Edge of Time comes out October 4 for Xbox 360, Playstation 3, Wii, PC, DS, and 3DS.

Short Version: Due to the unique gameplay style, Spider-Man: Edge of Time promises to be an enjoyable and exciting experience. Anyone who likes Spider-Man will love this game.

Monday, July 25, 2011

Preview: Deus Ex: Human Revolution


The future is everywhere around us. Cars are being developed that require no fuel. Prosthetic limbs are being designed that almost perfectly mimic a real limb. Machines are becoming more prevalent in our daily lives than ever before. In the Deus Ex series, our future is now.

Deus Ex: Human Revolution, a prequel to the series' original entry, focuses on five different "Pillars of Gameplay," consisting of combat, stealth, hacking, exploration, and socialization. While combat generally focuses on firearms, Adam, the protagonist, has biomechanical augmentations that give him superhuman abilities, all of which are usable in battle. Stealth plays out much like one would expect, as the player can sneak around an area and assassinate enemies without a trace, similar to the gameplay of Batman: Arkham Asylum and the Metal Gear Solid series. Hacking is used for several different purposes, ranging from manipulating a machine to lockpicking to access additional items. Exploration involves the player using the environment to his or her advantage, applying knowledge and memory to find the best routes available. Lastly, socialization focuses on interacting with various characters, gaining new information from these characters, and manipulating them to gain their allegiance. These five Pillars will segue into each other throughout the entirety of Deus Ex: Human Revolution, i.e. a conversation can lead to a fight if the "wrong" dialogue is chosen.


A hacked computer that gives access to multiple actions that can be used for great strategic advantage.

Deus Ex: Human Revolution takes place in 2027, 25 years prior to the first game. The story follows Adam Jensen, a security officer working for one of the leading manufacturers in human-enhancing devices. Upon getting critically wounded during an attack on his company, Adam is given multiple biomechanical upgrades that both save his life and enhance his strength beyond natural limitations. Both of Adam's arms have been replaced with biomechanical arms that can be used for a variety of actions that benefit him in combat, including weapon transformation and the previously mentioned boost of strength.


Adam Jensen after his augmentations.

Deus Ex: Human Revolution deals with the idea of "transhumanism," or transcending the limitations of a normal human through the new biomechanical augmentations that are being built. There are countless arguments regarding whether people should augment their abilities. Some crave them for power and convenience, while others believe it will lead to arrogance, cause more wars, and give a false sense of godhood.

Deus Ex: Human Revolution will be released on August 23 in North America and on August 28 in Europe for PC, Playstation 3 and Xbox 360.

Short Version: Deus Ex: Human Revolution is shaping up to be a true successor to the previous two games, allowing for diversity in every playthrough, determined purely by the player's actions.

Friday, July 22, 2011

Preview: Disgaea 4: A Promise Unforgotten



Japanese RPGs are known to require a large amount of "grinding" to reach the maximum level in game, leading to towering stats and effortless final boss battles. And then there's Disgaea.

Developed by Nippon Ichi Software, Disgaea is a series of tactical RPG games in which the player controls a party of characters and battles on a grid-like field, similar to games like Final Fantasy Tactics and Advance Wars. Yet, what makes this series recognizable is its approach to this familiar idea of grinding. Disgaea blows this commonality out of proportion, where characters can grow to level 9999 and damage can exceed a billion.

Disgaea 4: A Promise Unforgotten follows the story of former vampire Valvatorez and his mission to dethrone the government of the Underworld, earning his place as the new Overlord. He recruits multiple members to his party throughout this quest, all of whom have their own unique personalities and methods of attack.

Disgaea 4 features several classes that found in many JRPGs, such as the warrior, mage, and ninja. Yet, original classes are also introduced, incuding the Masked Hero and Beast Master. Disgaea 4's enemies follow this trend, where familiar beasts such as dragons, orcs, and slimes can be spotted, alongside extravagant monsters like Prinnies, Alraune, and Cockatrices.

Disgaea 4's gameplay, of course, is what truly shines. Following a similar fashion to that of Final Fantasy Tactics, characters move once per turn on a square, grid map based on their speed and attack stats. Yet, Disgaea 4 brings a slew of unique properties and concepts to the genre. The Magichange system, for instance, allows players to "fuse" monsters on their team into a "Mega Monster," a significantly more powerful version of a normal monster. Additionally, this creation can be combined with a humanoid character, giving the character a "Mega Weapon" with properties that a normal weapon cannot possess. This result can be applied to an individual character twice, allowing for dual-wielding capabilities, which gives the character the ability to attack twice within one turn.

Disgaea 4 also introduces the Punishment System, which allows characters to propel enemies into the base area of the field and convert them into allies using the Coaching Classroom. It is possible to physically stack party members on top of each other, initiating a "Tower Attack," a familiar attack in the series. The Tower Attack throws enemies at increasingly higher levels with every character attacking the enemy at each level in the process. This attack continues until the predetermined height is eventually reached.

Disgaea 4 includes online support, allowing players to barge into each others' games via pirate ship. Players will be matched according to overall party size and rank, so a player that is level 4782, for example, cannot be matched with a player whose party is only level 1357 under any circumstance. Similar to Demon's Souls, the player can either aid the host in battle, or directly attack him, initiating a player-versus-player type of combat. Additionally, Disgaea 4 features a map creation tool that can be utilized to create and share custom maps through the game's online interface.

Disgaea 4: A Promise Unforgotten is will be released on September 6 in North America on the Playstation 3. The European release will follow sometime in Q3 2011.

Short Version: Disgaea is a relatively insane take on the JRPG genre, bringing a chaotic battle system, a slew of new features, and a whole bunch of attitude along for the ride.

Wednesday, July 20, 2011

Preview: No More Heroes: Heroes' Paradise



When the Wii was released, many people complained that motion controls were nothing more than a gimmick, being primarily catered for the "casual" audience. However, when games like Madworld were released, for instance, few copies were sold, giving developers little motivation to create a "mature" game for the Wii. Suda51's No More Heroes happened to have the same result, despite critical acclaim. Aiming to reach out to its intended audience, No More Heroes is currently being remade for the Playstation 3, utilizing the Playstation Move controller. However, this is no simple port -- No More Heroes: Heroes' Paradise is a complete reimagining of the original.

No More Heroes: Heroes' Paradise, like its "original" 2007 release, follows an Otaku Assassin named Travis Touchdown. By chance, he accidentally joins the United Assassins Association (UAA), becoming part of a ranked battle system in the town Santa Destroy. In order to court Sylvia Christel, the head of the UAA, Travis must fight his way to the top by killing the highest ten ranked assassins within the competition.

Heroes' Paradise's gameplay revolves around progressing through a level, killing a multitude of enemies with Travis' signature weapon, the "Beam Katana," which highly resembles that of a Lightsaber from the Star Wars universe. The combat is very simple; the speed and strength of an attack is determined by whether the Move Wand is held vertically up or down, yet, in every instance, only one button is used to execute an attack. When an enemy is near death, an arrow will appear on the screen. If the Move Wand is moved in that general direction, Travis will then assassinate the enemy, causing them to explode in a cloud of blood, leading to a roulette "mini-game." If the slots of the roulette all match up, the player will receive a power-up as a result. These power-ups range from an increase in speed to the ability to create an explosion, eradicating all nearby enemies in the process.

No More Heroes: Heroes' Paradise introduces other new features and differing gameplay elements to not only add to the players' experience, but to improve the game's quality, abandoning its previous faults. For instance, Heroes' Paradise offers the ability to to collect and conserve three powers, allowing the player to use them whenever desired. Additionally, Travis can now punch and kick enemies to stun them, allowing him to grab them and perform a wrestling-inspired move on them. Similar to the roulette mini-game, arrows will appear on the screen, acting as a prompt to initiate the grab. To welcome the addition of the Move Wand, the katana has also received some alterations. In Heroes' Paradise, the katana now has limited battery that can only be recharged by shaking the Wand in a vertical motion. Yet, during this restoration process, Travis is completely exposed to attack, introducing a new strategy to the game the player must learn.

At the end of every level in Heroes' Paradise, a boss battle takes place in which Travis must fight an assassin of a higher rank. These bosses all have unique methods of attack and require a different approach by the player in order to be conquered. Between their vivid personalities and their colorful battle techniques, the ten bosses of Heroes' Paradise truly take the center stage of the game. In order to truly represent their significance, commencing a battle with these opponents is far from a simple task, as it takes both time and effort to achieve.

In Heroes' Paradise, the UAA requires money to organize these fights that must be collected and submitted by Travis. There are a number of jobs that Travis can do to earn money. These tasks are all mini-games and take little time to do, yet add a great deal of variety to the game. If the player happens to find these jobs tedious and frustrating, assassination missions are also available to the player, that reward money based on skill and execution. While the money that is earned from these options is intended to be spent on the main storyline of Heroes' Paradise, the player can choose to put these funds towards new clothes, katanas, or weapon upgrades.

Heroes' Paradise also adds a number of new features that were not available in either the original No More Heroes or its sequel. At certain points in the game, the player is given the option to battle five of the bosses from No More Heroes 2, yet still exclusively following the story of the first game. Giving the player a second chance to partake in these events, the bonus battles are also accessible from Travis' apartment through modes called "nightmares" and "dreams." Additionally, Heroes' Paradise features a Score Attack Mode that pits Travis against all 15 of the game's bosses to compete for a high score. Lastly, the new "Very Sweet" Mode allows players to view various female characters in rather seductive, risqué clothing.

Between the core elements of the original No More Heroes and its several newly introduced features, No More Heroes: Heroes' Paradise certainly looks to appeal to its intended audience at long last, assuring to bring many of its previous fans along for the ride. Now including Playstation Move capabilities, previously controversial motion controls are not simply abandoned by Suda51; rather, they are improved upon, showing that the developers not only believe in this style of gameplay, but aim to show its true potential within the hopeful sensation Heroes' Paradise.

No More Heroes: Heroes' Paradise will be released exclusively for the Playstaion 3 with Playstation Move support on August 16 in North America.

Short Version: No More Heroes: Heroes' Paradise is a unique, quirky action game featuring attitude and pure entertainment. While the combat is simple, Heroes' Paradise is sure to please anyone who is just looking for some good, chaotic fun.

Thursday, July 14, 2011

Preview: Gears of War 3



Guns, guns, and- ...is that a chainsaw? While there are seemingly innumerable shooter games currently available in the video game market, Epic Games is among the minority of these developers to finally put an end to their own, beloved franchise. Yes, the Gears of War saga is coming to an end, and it's going out with a bang.

Gears of War 3 is the third and final entry in the award-winning shooter franchise of the same name. This series follows the combined efforts of the Delta Squad and COGs on the planet Sera in which they must defend the human race's very existence from the ruthless, alien species known as the Locust.

With the end in sight, Gears of War 3 aims to add some freshness while sustaining many of the gameplay elements that made the franchise so popular in the first place. The cover system has been tweaked to allow some new, combat-based actions, yet, to compensate for the difficulty change, environments now make the player more vulnerable. Many of the objects the player will intend to hide behind are destructible, so any potential barriers should be approached with both caution and consideration. In addition to gameplay tweaks, more brand new content has been added to Gears of War 3, expanding the franchise's already large catalog of weapons, tools, and other gadgets.

A multitude of weapons have been added to Gears of War 3, including the "new" Retro Lancer with a regular bayonet attached, acting as a counterpart to the iconic chainsaw Lancer. Additionally, a double-barreled shotgun has been included, as displayed in many promo images in the hands of Dominic "Dom" Santiago, "sidekick" of protagonist Marcus Fenix. Perhaps the most stunning addition to the game's arsenal is the advent of the Silverback Mech Suits, colossal machines a player can enter and control, lending him or her several new abilities. Both of the Silverback's arms are equipped with gatling guns, offering the player an incredibly destructive new type of weaponry. On the defensive side of the spectrum, the entire suit acts as a layer of protection for the driver, preventing (or at the very least weakening) sizeable amounts of damage that would normally be done to the player. While only available in limited areas of Gears of War 3, they give the player not only a fighting edge, but a fresh and enjoyable gameplay experience.

While the new gameplay elements are certainly appealing, arguably the most interesting addition to Gears of War 3 is Beast Mode, a reimagining of its predecessor's Horde Mode. In Beast Mode, up to five players gain control of the Locust, fending off twelve consecutive waves of humans and attempting to survive until the end. As the game progresses and later waves are introduced, players will find that the difficulty increases, as the humans will not only attack in greater numbers, but will also be equipped with an overall superior arsenal of weapons. While Beast Mode may seem like a mere rehash of Horde Mode at first glance, its new element single-handedly enhances the entire mode.

Beast Mode introduces the "money system," in which the player will earn "money" as the game progresses. This form of currency is spent on the ability to play as a specific member of the Locust species for the player's next life. For instance, at the beginning of a Beast Mode playthrough, only a few options are available, including the weak Tickers, Wretches, Savage Drones, and Butchers. Most of these classes cost around $50 and can be purchased with the initial amount of currency given. Yet, as the game progresses and more money is earned by killing the opposition, better, more advantageous characters are "unlocked." Hulking beasts such as the Berserker and the Armored Kantus will cost the player nearly $6000 for a single spawn. Although this may seem like an utter waste of money, the damage the player can deal with these characters is paramount. Of course, to keep the difficulty factor stable, Silverbacks and Delta Squad members will be knocking at the player's door before he or she even realizes it.
As previously stated, Gears of War 3 will act as the conclusion for the franchise's story. Taking place 18 months after the end of Gears of War 2, Delta Squad, along with the remaining humans, are fighting for survival and bringing out their entire arsenal. Anya Stroud, communications expert for Delta Squad, has decided to take action and is fighting alongside the rest of the crew, alongside new recruits Samantha Byrne and Jace Stratton. Of course, old favorites are still here as well; Marcus, Dom, Cole Train, and Baird, along with Clayton, a newly introduced member of the fan-favorite Carmine family.

CliffyB, design director of Epic Games, promises that all the big questions and secrets will be answered in Gears of War 3, ending as phenomenally as he could ever dream. The final battle is nigh, Gears of War fans. Things are going to get intense.

Gears of War 3, an Xbox 360 exclusive. will be hitting shelves on September 20 in North America and Europe and on September 22 in Japan,

Short Version: Gears of War 3 acts as the end of the Gears franchise, going out with the biggest bang possible. By keeping the familiar, beloved mechanics of the franchise's previous entries, yet adding in enough new content to keep the game fresh, Epic Games aims to surpass everyone's expectations by satisfying the needs of the entirety of their audience.

Tuesday, July 12, 2011

Preview: Dead Island


People cannot seem to get enough zombie killing in their daily regimen. Whether one is trampling them with a horse in Red Dead Redemption, fending off the risen Nazis in Call of Duty: Black Ops, or cooperating with fellow survivors to defeat a colossal tank in Left 4 Dead, zombie-slaying action is frequently accessible in the modern age of gaming. With the diversity of zombie games currently on the market, it may seem virtually impossible for a developer to take this familiar theme to the next level. Yet, Techland Studios aims to bring more originality into the theme than ever with their upcoming project Dead Island.

Dead Island is an open-world action-adventure game centered around an island that has been hit by a zombie pandemic. In both single-player and four-player co-op game modes, a player can control one of four characters who have managed to survive the outbreak, including Xian Mei, a former employee of the island's resort, Sam B, a rapper, Logan, a former football star, and Purna, a bodyguard. Each character in Dead Island has their own, unique gameplay style, similar to the concept of a class in an RPG. Xian Mei behaves like a rogue, able to kill her targets quickly and efficiently. Sam B acts as a tank, capable of taking large amounts of damage while avoiding death. Purna is both the buff and assist character, especially useful in a cooperative game. Lastly, Logan is the balanced character, having no noticeable strengths or weaknesses. Between these four unique characters, the player is almost guaranteed to have a desired playstyle during Dead Island's inviting gameplay.

Dead Island's gameplay is focused on melee-based combat, allowing the player to use virtually whatever make-shift weapon he or she can acquire. Additionally, guns are present; however, due to the lack of ammunition on the island, they are not intended to be the main source of combat. Taking a note from Dead Rising 2, Dead Island also utilizes the ability to combine items to create new, more advanced weapons, although they are generally not as extravagant and visually appealing as some of the craftable items in the game it likely borrowed from. Adding to the game's already large arsenal, several vehicles are operable, giving the player multiple options of transportation. Yet, Dead Island has more to offer than what has already been seen in previous zombie games like Dead Rising, assuring to mix up the gameplay with some fresh elements.

Endurance is incorporated into Dead Island's gameplay, allowing the character to sprint until the recharging bar depletes. Additionally, the characters have a special "mode" which will grant them temporary access to a unique skill. Xian Mei, for instance, enters a frenzy in which her slash attacks become significantly quicker and stronger, whereas Sam B grows furious, allowing him strike down zombies in a single blow with only his bare hands.

What is arguably the most unique aspect in Dead Island is the damage system. Unlike most games in which the player can aimlessly shoot a zombie and consistently deal equal damage, Dead Island makes targeting specific body parts a crucial technique to learn. For example, if a zombie's legs are struck, it will be significantly slower and easier to avoid, yet it will likely continue to live. Carelessly charging into a horde of zombies will also lead to certain death, as the emptier the stamina bar becomes, the slower the player will attack. Additionally, more powerful zombies exist who cannot be defeated when approached by an unprepared player. Thus, elaborate tactics must be utilized, like locating the zombie's weak spot and striking it at the most opportune moment.

Though there is clearly a storyline that must be followed in order to complete the game, the player is free to roam as soon as he or she has completed the tutorial section of the game, giving the game a true open-world feel. Whether the player aims to complete the game as quickly as possible or venture off on his or her own, personal quest, there is always a viable option available.

Between the game's vast arsenal and numerous, unique gameplay elements, Dead Island will surely offer its players a fresh experience, despite its familiar theme. Combining these aspects with an extraordinary open-world environment, Dead Island will certainly be a fun ride.

Dead Island comes to Xbox 360 and Playstation 3 on September 6 in North America and September 9 in all other regions.

Short Version: Dead Island is looking to be the first true sandbox zombie game that uses elements of other, familiar games, yet manages to provide a fresh take on the theme.

Thursday, July 7, 2011

Preview: Catherine




Many people complain that the video game industry is growing stale as it continues to "borrow" concepts and ideas from popular franchises like Call of Duty. However, certain, more innovative games have been greatly overlooked, despite the fact that they bring a sense of "freshness" to the table, for better or worse. For instance, games like Madworld and Demon's Souls received critical acclaim, yet made a minimal amount of money in comparison to many of the "clones" of Call of Duty. Yet, in order to prove that originality can be just as successful as familiarity, some companies are always willing to take risks, as Atlus is with their upcoming game Catherine.

Catherine is an "erotic horror puzzle-platformer adventure game" being developed by Atlus, the studio behind such "cult" favorites as the Megami Tensei and Trauma Center series. Catherine is a game that earns its mature rating through its plentiful demonstrations of sexual themes throughout its story, yet manages to portray a unique look into how relationships ultimately play out. The story follows a 32-year-old man named Vincent who is in a relationship with a woman named Katherine. Katherine acts as a source of anxiety for Vincent when she brings up the idea of marriage to her companion. Shortly after this incident, Vincent meets Catherine, a girl with a virtually opposite personality of Katherine's. Vincent must then choose which he would prefer: a stable, peaceful marriage with Katherine, or a sexually active, commitment-free partnership with Catherine. While it is clear that Catherine is a story-driven game, Atlus assures they are focusing on an innovative style of gameplay to coincide with their unique presentation.

The gameplay itself is split into daytime and nightmare stages, which will be alternatively played after one another. During the day, Vincent goes to the Stray Sheep Bar where he discusses the progression of his situation with his friends, confers with other individuals present at the bar, and interacts with his phone, the main gameplay aspect during this phase of gameplay. However, when Vincent eventually drifts off to sleep, the nightmare stages begin, in which a more traditional style of gameplay is introduced. Vincent must climb his way up a large "staircase" of blocks before being killed by varying creatures following closely behind. Blocks must be rearranged by pulling, pushing, or climbing them to advance further up said staircase. Once Vincent reaches the top, the segment ends, and the following daytime phase begins.

Catherine is being marketed rather heavily on the fact that it often deals with sexual themes; yet, because of their purpose and depth, this aspect is considered far too heavily by its skeptics. Catherine uses sexuality to explore an essential element of relationships and to offer a view that is virtually never explored to this level by other video games.

Catherine is a game that certainly is unafraid to push any boundaries, as it risks both a new style of gameplay that is unorthodox to any typical style of gameplay and a story that hides its true depth within the theme of sexuality. Catherine has already hit stores in Japan and is coming to the United States on both the Xbox 360 and Playstation 3 on July 26. A demo will be available for both Xbox 360 and Playstation 3 on July 12.

Short version: Catherine is an incredibly unique platformer-puzzle game heavily driven by its risky, potentially unsettling story.

Tuesday, July 5, 2011

Preview: Rusty Hearts



There are a multitude of MMOs currently in our gaming universe. Yet, a great deal of them attempt to be either a mere clone of World of Warcraft and ultimately fall short, or are original, yet simply poorly executed (I'm looking at you APB). One of these unique, yet frequently unsuccessful subcategories of the MMO is the Action genre, and the upcoming game Rusty Hearts looks to finally break this pattern.

Rusty Hearts is an Action MMORPG being developed by Perfect Worlds. This game appears to be quite reminiscent of classic "Beat 'em up" games like Streets of Rage, River City Ransom, or the more recent Scott Pilgrim Vs. The World: The Game. Unlike most MMOs, the player chooses from one of three characters to play as, including Angela, the tank, Tude, the damage-centric melee class, and Franz, a hybrid character. While the selection of different classes may not seem plentiful, Rusty Hearts compensates by expanding the possibilities of other, more riveting areas.

Due to the wide variety of armor and weapons found within Rusty Hearts, the instance in which two unique players share the same in-game appearance would be especially rare. Yet, the uniqueness in Rusty Hearts is not only limited to "visual" aspects. Due to the stunning combat system, numerous combos are accessible by the player, adding great variety to whatever style of gameplay is desired. Additionally, the rather large number of control schemes allows the player to play with the customization he or she may desire. Whether the player aims to use one of the multiple keyboard configurations, combine the keyboard and the mouse for a dual setup, or plug in a console controller for comfort and familiarity, Rusty Hearts ensures an ideal setup.

Although the cel-shaded graphics and anime-style characters may be a turn-off to some people based on their graphical preferences, the gameplay will likely deter any skepticism in this regard. Rusty Hearts seems to draw elements from the Devil May Cry games, yet generally appearing more "sane," differentiating from the franchise that it draws from. Between the game's stirring art style, engaging gameplay elements, and attention automatically drawn in due to its genre, Rusty Hearts will leave its onlookers intrigued.

Judging by early impressions, Rusty Hearts certainly looks like an enjoyable experience, but as with all free-to-play games, there will likely be microtransactions required to access certain content. Following the beta's release later this month, a follow-up "review" will be posted.


Short version: Rusty Hearts is a quirky Action-MMO that aims to break today's current standards of the genre, yet being sure to have fun with its own unique style.

If this sounds like a game you would like to play, email me at Afrodisiac39@gmail.com for a chance to win a beta key. I have two for anyone who would like to try out the beta later this month.